Status: In testing and refinement

Mrs. Restrepo’s Fossil Expedition

Designing a teacher-led interactive fossil lesson for a second- and third-grade special-education classroom.

Mrs. Restrepo's Fossil Expedition base camp screen showing Scout the guide, classroom progress dots, audio toggles, and teacher menu controls
Expedition Base Camp view designed for a shared classroom display, featuring teacher controls for voice replay, audio toggles, and step-by-step pacing.

The classroom need

The project was created for Mike’s wife’s second- and third-grade special-education classroom. Rather than a solo student game on individual tablets, it supports whole-class instruction on a shared classroom display.

In a whole-group special-education setting, the teacher needs clear control over pace, discussion moments, and student turn-taking so the technology supports instruction rather than rushing past students.

The experience

Students explore how fossils form, take turns brushing away sediment to reveal a fossil specimen, and work through guided identification activities together.

Throughout the lesson, an illustrated paleontologist character named Scout provides spoken narration and visual prompts while keeping the experience structured as a teacher-led activity.

Mike’s contribution

Mike owned problem definition, feature prioritization, experience and pacing decisions, coordinating classroom feedback, AI-assisted implementation, testing, and iteration.

Working alongside his wife as the classroom subject-matter stakeholder, he translated real instructional constraints into concrete product choices and used AI coding tools to build, test, and refine the working web application.

Decisions and revisions

  • Teacher-paced advancement and deliberate pauses for discussion: Instead of auto-advancing between screens, each step waits for the teacher so the class can discuss observations, ask questions, and transition between student turns smoothly.
  • Narration revised with Azure neural text-to-speech: Early voice output sounded unnatural for read-aloud classroom instruction. After voice-quality feedback, narration was updated to use Azure neural text-to-speech paired with replay and mute controls.
  • Touch-friendly interactions and a guided sequence: Large, clear hit targets and a predictable step-by-step flow make it straightforward for students to step up to the classroom display, brush away layers, and participate without complex menus.
  • No competition or countdown timers: Removing points, leaderboards, and time pressure keeps attention on observation and participation, fitting a supportive second- and third-grade special-education environment.

What is being tested

The current status is teacher testing and refinement. Active areas for feedback include classroom usability on a shared display, pacing between narration and hands-on brushing steps, audio clarity in a live room, and display behavior across screen sizes.

Tools

  • Antigravity for AI-assisted development
  • Azure text-to-speech for spoken classroom narration
  • Firebase Hosting for web delivery